By projecting from view (with bounds) I create a UV layout of one face of my model. I then apply a normal picture of a person as the texture texturing that side of the model. With the clone brush That single side is painted onto the corresponding area of the full UV layout.
Tis truly a thing of beauty. I take this simple man: http://fanart.tv/fanart/tv/248834/characterart/last-man-standing-2011-4ffb175969e71.png
I then apply him paint and I achieve:
Now naturally I won't use this man in the game and all rights belong to whomever took that picture. And the texture was only just lined up but it looks bloody good. I'll try and find some models to take photographs of or create my own computer graphicsy people that are of comparable quality to the resolution blender paints at and then huzah. The people are done.
Of course credit were credit is due I wouldn't have done it without this great tutorial: http://www.youtube.com/watch?v=p4ngVoGIj1Q
Now naturally this wasn't as easy as it seems, something had royally messed up in blender and I couldn't see the clone brush but by linking my scene to a blank project I was able to use the clone brush without having to burrow into blenders settings and find out what had gone wrong.
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